Mystery Country

People, places, history, and rankings. Uncover a country.

How to play & scoring

Start with five hearts and one free clue. Each extra clue costs half a heart; each wrong guess costs one. Solve the country to earn its passport stamp.

Worked example

Start with five hearts. Reading two extra clues costs one heart in total; one wrong guess then leaves three. Solving at that point finishes the round with three hearts and earns the country's stamp.

Examples illustrate the rules. They are not real country statistics or answers to your round.

What to watch for

Look for a country that fits all the clues together. An extra clue costs less than an incorrect guess. Ranking clues refer to the game's data snapshot, while place clues use the stated geographic interpretation.

How we select and compare the data

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